Some Tips to Using Physics in Unreal Engine 4

For this post, I have Peter L. Newton, a game developer and VR developer, to talk about some of the issues that you might encounter when dealing with physics for Unreal Engine 4 (UE4).


Benefits of Down Time 1

We live in a world where we are always too “busy.” It may seem impossible to add in some down time or break time between your busy days. However, there are different reasons to why you are so busy. It can be because you have way too much to do […]


Creating Interactive HUDs for Virtual Reality with Unreal Engine 4 3

A HUD (head-up display) offers a simple way to communicate and interact in a video game. UE4 (Unreal Engine 4) offers a way to create HUDs through their UMG (Unreal Motion Graphics) system. However, when it comes to Virtual Reality (VR), HUDs need to work differently for it to be […]


Improving Yourself as a Software Developer

How would you keep improving as a software developer? The obvious answer is improving your technical (programming) skills. However, the component that is often overlooked is improving your soft skills. Soft skills are just as important as your technical skills. Your soft skills are what influences your people skills, social […]


7 Tips to Optimizing for Virtual Reality with Unreal Engine 4

Developing for Virtual Reality (VR) is a new and exciting challenge. Developers are faced with the challenges of the human biology, which was not too apparent in traditional games. A few dropped frames here and there might be forgiven, but not for VR. A few frame drops can make the […]