virtual reality


Unreal Engine 4 C++ Polymorphism Overview

Polymorphism is a key component to object-oriented programming (OOP). OOP is a popular design choice in software development. Because OOP is frequently used, it is vital that you are familiar with the concept of polymorphism.


7 User Friendly Design Choices For Virtual Reality

Virtual Reality (VR) brings many possibilities. You can explore massive lands, fly in a spaceship, experience what it is like to be in someone else’s shoes, and more. With all the new possibilities, there need to be some ways to handle interactions with the user. The way how we currently […]


Communication Between HTC Vive Tracker and Android 2

The Vive tracker has been available to developers for a few months now, but there has not been much development with them. The Vive tracker targets accessories makers more than game developers. However, for there to be tracker support developers must integrate it into their VR experiences. The problem is […]


5 Tips to Developing with Motion Controllers in Virtual Reality with Unreal Engine 4

Motion controllers are essential to virtual reality (VR). They allow you to communicate to the VR world in a simple and natural way. This easy form of communication enhances the VR experience such as making you feel more immersed.


Creating Interactive HUDs for Virtual Reality with Unreal Engine 4 3

A HUD (head-up display) offers a simple way to communicate and interact in a video game. UE4 (Unreal Engine 4) offers a way to create HUDs through their UMG (Unreal Motion Graphics) system. However, when it comes to Virtual Reality (VR), HUDs need to work differently for it to be […]


7 Tips to Optimizing for Virtual Reality with Unreal Engine 4

Developing for Virtual Reality (VR) is a new and exciting challenge. Developers are faced with the challenges of the human biology, which was not too apparent in traditional games. A few dropped frames here and there might be forgiven, but not for VR. A few frame drops can make the […]


9 Tips to Preventing Motion Sickness When Developing For Virtual Reality 3

Developing for Virtual Reality (VR) is unlike any other type of software development. Not only do you need to be concerned with the development of the VR experience itself, you also need to make sure it will not make the user sick. If you create something amazing, but no one […]